how to get camel divisions hoi4. This thread is archived. how to get camel divisions hoi4

 
 This thread is archivedhow to get camel divisions hoi4 Afaik it’s only for majors

Light tanks is definitely the way to go imo. Yes, it does. Also launch pinning attacks whenever possible to prevent the enemy from reinforcing the battle. Each division has a size that is shown together with their other stats. Combat width was then redesigned 2 DLCs ago, which makes 20 width as standard, no longer necessary. (the cavalry thing is a joke) There are no specialist units for the desert but tanks are excellent in the desert. They are equally as good at defense as regular infantry. The player may not change the division template if it will result in the special forces being exceeded. You can click on the division designer button, and you can switch through your templates by clicking a button near the top and there's a create button at the top of the list, and it will give you an empty division template. Then, you can recruit SS units in your decisions tab. The American Great Purge - Panels from The Divided States, my Kaiserreich-inspired webseries. If you are a minor use Superior firepower doctrine to make this division much more effective. Remove MP and all of the line artillery battalions if you are a major or two if you are a minor. Just a small, cheap inf divisions with maybe one line arty. Forts obviously help. 7 artillery per day (I think for a 7/2 division) that I came up with just by dividing the total amount of equipment by the training time to get the. let's go. Divisions are trapped. This is the main fighting force, and the primary source of most statistics. You can change the template used for individual divisions. A 42 Width Tank Template. You can in fact put maintenance on. What I'd like to do now is take 4 of those 10 width and merge them into a single 40 width, hopefully without using any production as. 3 inf + eng/art kind of gets the division over some thresholds to just not roll over an die when it actually. Position the troops you like to train up at a chokepoint where you know the enemy is going to keep attacking. You could mix them with tanks in offensive divisions but the slight boost in deserts is not worth the loss of hardness or other stats from mot/mech. g. I did it in non-historical AI and hoped that Britain would decolonise, and I lucked out on the first attempt. The DLCs used in this video are Together for victory, Man the Guns, Death or Dishonor, Waking the Tiger and La Resistance. 1. Tanks are not as expensive as you may think. ago. Country flag achievement_has_dropped_nuke is set : This achievement is ideally tackled as a nation that can receive more than just the standard nuclear research bonus in the generic focus tree - Germany is an ideal choice if one goes Democratic, given that on top of a bonus to nuclear weapons, it can get an ahead of time bonus on nukes. I. P. That division steamrolled them though . 10. Depends on the capabilities of the enemy. Here is how to successfully naval invade in HOI4: Select one of your armies and press the Naval Invasion Order button (anchor icon with an arrow). 11 If you are still with me at this point, several perks of Italy's focus tree. I capitulated ussr first (used lithuania and latvia (naval invade riga) to surround and overrun the bulk if the russian army). Assessing the Benefits and Drawbacks of Using Bicycle Divisions in HOI4. If we assume that my division templates are the following:Panzer-Division: 4xMedium Tanks. You can tell the combat width of your divisions from that big mass of stats in the division designer, combat width should be the bottom stat in the second column. Most people set up their divisions to be 20 width. A Red Revolution has collapsed Federal authority. ago. If I think I want my divisions to be setup a certain way, I should be able to do it. It's also better to not specialize defense like that and instead spread it out. Regardless of what kind of division you design, always make sure its width can divide 80 cleanly. martijnfromholland. If you do, Then, you need to make a new division template. When Bannerlord comes out, they'll use the Camel model Taleworlds made for this. 375/1. Dostav9. The recommended route includes invading the Baltic States, Poland, the Soviet Union, Iran, and, finally, the rest of the Axis (as well a specific focus) in order to get this achievement. Since it's all mountainous shit you could probably use four stripped down colonial divisions and hold most of it. Also unlike most other major power nation's naval focuses, carrier research bonuses are not mutually exclusive to capital focus/bonuses. It will be able to control 72 divisions. g. For example, you can swap medium cannon with a medium howitzer on the medium tank to increase soft attack and to melt infantry divisions faster. Eliminate them from the field. ago. New comments cannot be posted and votes cannot be cast. I ran that as Italy once in Libya and smashed all the way from Egypt -> Israel -> Syria before. Are there bicycle batallions? That is, can you create a new division with one? Play as Japan, you can join Axis right from the start and naval invade France in early 1937, then rush focus to get bicycle battalions. 004, so they would be 0. 1. The year is 1940. 9/1 Camel with Motorised Artillery might actually work. 1 guide Hide ads How to unlock the Hoofin’ It achievement Filip36365 40,932 04 Mar 2022 12 Mar 2022 12 Mar 2022 0 0 0 I played as fascist UK. Turkey (or Türkiye) is a minor country in Eurasia, mainly on the Anatolian peninsula in Western Asia with a smaller portion on the Balkan peninsula (Eastern Thrace) in Southeast Europe. In every other category the pure infantry division is better. Obviously, *the smallest* unit one can do would be just a single battalion, but because of how the stats work that would fail utterly miserably to the point it could be even wiped out in a single long enough battle (yep, I have tried). Balkanize Ethiopia with many small puppets. You ought to see 20-30 extra armor and piercing for the division, but at a total cost that’s much less than just using super tough tanks. . You can fit more of them in a single battle, and thus they force the enemy divisions to distribute their fire, causing them to last longer. Breakthrough icon. ago. 3. Those two, while different technically, go hand and hand in hoi4 atleast. They can concentrate their fire better, as each divisions only shoots at a single target every in game hour and a large division deals more damage than a smaller one. The small division has a CW of 10, the large division a CW of 30. You will also take less losses, but this is mostly due to having lower org. Showing 1 - 5 of 5 comments. Ergo, 4 divisions can fight effectively from one province to another. You might need to wait. In conjunction slam 8 40width tank divisions with cas into the tile just in land using the divisions you just to open the combat width to get as many of your tanks in the battle as possible. These need to get to your troops. You always wanna keep producing divisions as a major country. 2. r/hoi4. By fighting over a river, you gain xp for 'Engineer'. Cavalry as the class of units includes cavalry itself, camelry, motorized infantry and even mechanized infantry. In vanilla I generally make a lot of tanks, but in this mod heavy artillery is really good. The front advanced along the railways and kept within range of the supply hubs. The following 23 files are in this category, out of 23 total. Focus your planes on Benelux air superiority and CAS. Your organization is what keeps your divisions fighting and when it breaks, your divisions will stop fighting. They come in all different sizes, depending on design and composition. ago • Edited 3 yr. Hearts of Iron IV has 190 different achievements, all using the Steam achievements mechanics. Anyone else feel like civil wars never actually distribute troops properly? I've had two civil wars fire, both times my faction was at 70-80% support, but the other side got the majority of troops & equipment. Funny little challenge only using camels as Italy. • Repeatable strategy that can be used by anyone in single player. 18-20 divisions is a good amount, and make sure your desert fox general leads this army. 12. BrilliantAspect43. The first thing you need to decide is what your template will be used for. Point #2: Scale cost changes to divisions so the AI can't spam them. Do you hate when newer focus trees such as the Soviet Union, Italy or Switzerland have divisions that you can't delete or edit. I do however do some good achievement hunting. Your 4 mountaineers should go to the Yemeni border. Put on low equipment priority. Go to the diplomacy screen for a puppet nation and click "request forces", then slam that slider all the way to the right. Just remember to only add equipment you can supply, it’s easy to just add a bunch of support companies and not have enough equipment. 3. Therefore you need soft attack and breakthrough. 2. I'm equally curious how you get them, I started up a game as some Middle Eastern countries and could not figure out how they get camel divisions. That would be 4-6 20 wide divisions, or 2-3 40 wide divisions. But we can omit dividing it by 25 simply because it won't affect which. Not sure. Does anyone have some recommendations for units that can break through lines that aren’t tanks. Some people swear by a 40 width layout of 14inf/4art. Or something like 14-4 inf/art with engineer support - Reg Infantry. (20w) - Light Infantry. However, B is able to delay the 10 divisions of A with an attack of 4 divisions from one province on their 10 stack and it will be a somewhat even fight. But you also got to look out for deficits if you're facing a longer war for e. ONLY SO MANY DIVISIONS CAN FIGHT IN ONE BATTLE. We multiply 100 by 0. If you’re a little behind, don’t sweat it. • 2 yr. You have 2 strategies to win. Arabia is one of the hardest formable, probably. You do need. Penal patalions are locked divisions from a ussr focus. 11 2 2 comments [deleted] • 2 yr. Yes and no. My guys are always out of supply, yet the UK seems. Not as effective in this role as motorized (because they’re slower), but cheap and viable. Your goal in singleplayer is to maximize soft attack as much as possible. I wound up with forty Elite-tier camel/engineer divisions, all in the same. Only achiveable through focus, and by the time you reach there it's past time for them to shine. ago USJapan1996 Camel divisions Question Who gets camel divisions? I annexed Turkey, then I released them as a puppet thinking that they got them. sum (divParams [:, 1]) Division's Org in hoi4 is just an average of all battalions orgs. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. happened = { custom_trigger_tooltip = { tooltip = hoofin_it_tt owns_state = 293 owns_state = 292 owns_state = 294 owns_state = 658 owns_state. ago. They will be murdered by tank destroyers. 30 organisation is terrible. 15 tanks 5 motorized or 12 tanks, 5 motorized, 2 motorized artillery/SPGs are generally considered the best 40w tank divisions. So if you want to micro a division designed to counter tanks use your own tanks. You get events to release 4 puppets and can raise colloboration or release for the others. Organisation is super important, the more organisation a division has, the longer it can stay fighting. Molvanîa! Sep 16, 2021 @ 4:01pm. Cavalry go faster than bikes but they do less damage and have less HP. You can even go 10 mech and win defensive battles with them. ago. Bigger div will tend to keep more XP when taking damage, meaning it will be faster to get a 40w tank division to Seasoned or Veterans. Marines template. Game Version: 1. 1stWarlord • 3 mo. Create and deploy enough divisions so that 500k manpower are in the field. Use them just like regular infantry except in the desert. Add support engineers, recon, signal, logistics, and maintenance to either type. The templates below will be 30 and 42 width, since you usually want armored divisions to be larger. Sorry for jumping in, I just started playing the game, and I got the option to disband them, but I was wondering what is the benefit of it? I just left them guard Ethiopia while I moved the rest of my troops back to Europe. Judge_Todd • 1 yr. 20ws are more defensive. A place to share content, ask questions and/or talk about the grand strategy game…Turns out, if you give them artillery and infantry equipment they'll make 7/2 units. On this menu there is the special forces icon above where all the divisions are displayed. While I 100% agree with you, I gotta say that this could become a bit OP, especially right now. You can move the rest of the troops anywhere, except for the one division on the garrison order. HoI4 uses tokens called "divisions" moving over fields called "states". You can use exercises to get you troops to Regular, from there they need combat experience. All of this depends on combat width, terrain, supply, and most importantly who you're fighting. The recommended route includes invading the Baltic States, Poland, the Soviet Union, Iran, and, finally, the rest of the Axis (as well a specific focus) in order to get this achievement. V)" (for special purpose) was added. You can also puppet the Netherlands, and copy their bicycle template as (e. Garrison template. Added together our motorized division takes 310 attacks per hour instead of 300, which it would take if it had 0% hardness. A 42 Width Tank Template. If they don't have them they get attrition and their Organization drops. The AI can't coordinate with other puppets 😪. Soft Bombers. Then I change the 4 armored/motorized divisions into a single decent armored template, and those work together to make good encirclements. Average strength is 3%. The SS believes that there are many in Denmark who would gladly pick up arms and fight by our side against the threat of global bolshevism. I also thought of infantry divisions with integrated tanks and lots of arty to function as shock troops. Africa, one way to do it is to have fast divisions, and trucks. While relatively simple in design, they. Burn manpower fighting the Ethiopians because hey, it's free xp, and you can spare the soldiers. 4 but the division is capped at 13. weighted to attacking you in a good defensive position. What you want is to get the A. Then, all 55 divisions just disappear. In regards to your template, I would change medium tanks to medium SPGs and leave rocket artillery out, making your template 7 MECH / 2 M-SPG . Also unlike most other major power nation's naval focuses, carrier research bonuses are not mutually exclusive to capital focus/bonuses. 9. This subreddit is for the discussion of competitive play, national, regional and local meta, news and events surrounding the competitive scene, and for workshopping lists and tactics in the various games that fall under the Warhammer catalogue. You only need 5 Army XP to create a 1Bn Camel division from scratch. For armor is much more complex but luckily there are like hundreds of tutorials about that. I think they have to unlock bicycles. Armor is also a factor. • 3 yr. S. Hearts of Iron IV > General Discussions > Topic Details. You can stack more 20 width divisions in a province, but 40 width are stronger. Do the 9 infrantry and 4 artillery. It’s SP so you can push any front with 9/3 infantry with AA and basic tanks as long as you have enough CAS and air superiority. #1. Your 4 mountaineers should go to the Yemeni border. The stacking penalty for having too many divisions in combat is -2% per division over the stacking limit. The Egyptians will not get through. 9/1 Camel with Motorised Artillery might actually work. Soviet Union. Since a lot of the national focuses for Romania in HOI4 require enough manpower in the field, our focus should be on training new divisions. If you hover over this icon, it will show the percentage limit of your army that may be special forces, and what this equates to in battalions. The AI will not take the decision. At the cost of the changed divisions losing experience. 365K subscribers in the hoi4 community. • 3 yr. And engineers, recon, artillery, hospitals and logistics as support companies. Each division consists of 1-25 battalions - also sometimes called line battalions. That’s sufficient to break through at two points, for small encirclements. If you didn't know, the 7-2 design was META because of the width of the division, which was 20. Next Major Update Will Include Support For All Mods. If you puppet-annex I think you get a copy of their division tenplates as well. Country A has a spearhead of 10 divisions, about to cut off some of Country B's troops. Goal of the Guide. 3 Army experience costs 1. Cavalry as the class of units includes cavalry itself, camelry, motorized infantry and even mechanized infantry. ago. Quite depends on how big the division is, I always add motorized arty to my motorized division to increase the soft attack, that would result in increased supply usage, imo the overall value out of motorized division slightly exceed that of camel's, because you want to capture as many ports in N. When Bulgaria is at war demand Thrace. A division on reserve status uses just as much manpower and just as much equipment as a regular division. You need to own the states in the Arabian Peninsula, aka have had a peacedeal, not just control the states. Also if a division has a locked composition, then its also not possible to delete. R5: With the second lockdown in my country, I've had some time to trooph all the new achievements. R5: Hoofin't it achievement require to unite Arabia and have 30 camel divisions. Camel divisions. 10 and get 10. r/hoi4. In my last playthrough, pre-NSB USA, I believe I had 24x 40W modern armor-amtrac2 and 48x 40W modern armor-mech3 by the time I turn against the Allies. 14 kph. Here is the strategy for fascist UK in HOI4 if you want to form the Empire and maybe the EU: Start the Civil War against the Allies and conquer the UK and all the colonies. (12) When more comes to mind (or if there are some good questions in this thread), I'll. This is not concerning. The soviets took Lithuania and i then took the "reassert eastern claims" focus for claims on the ussr. Feel free to ask for tips : r/paradoxplaza. Quantity is not as important as quality. A Battle Plan is an important tool that helps players visualize how their divisions will advance, allows the AI to control the player's divisions automatically, and can confer a Planning bonus. Exiled divisions won't come back automatically unless there's a direct land route, so if there's sea between them and your own land, they will stay and do nothing. If the total combat width of units on a tile in battle is higher than that battle's combat width, the excess units can not fight. I've noticed 27 combat width divisions become veterans far, far. Normally add engineers, logistics, arty (rocket arty is preferred) to support if possible. But im not sure if it can be used while in civil war. Look in your division templates or. But even with combat experience if a unit takes high casualties the replacements will drag down the level again. If you got an infantry and cavalry expert in High Command go for 6 CAV and 4 INF divisions then get a General with the infantry and cavalry trait and you get like +50% on attack and defense up to +100% with a good General (like 7 attack and 7 Defence). ago. 4. I can't seem to make any progress though. The game should automatically equip your units with the most up to date tank design. They do that either through the land or per sea. the (admittedly quite bad) template i use is 6 medium tanks to 4 motorised/mechanised infantry. 41,42,44 are great division widths, as well as 18,21,23,27. Don't push. If I am reading this correctly, you only have 18. At game start the UK can rustle up 40 extra. Tells you there too. • 5 yr. UwUmirage • 1 yr. 2. 3. Division must remain an infantry division for the infantry general bonuses to work. ago Camels are not good offensive units. Well this mod fixes that issue by making all. Paradrop: A simple true/false check if the division can be paradropped. Light tank 2 with 12 base speed will be buffed to 14. Give them support AA, support Artillery and armored recon. The division designer is a utility located in the recruit & deploy menu of the user interface. They dont get much experience from Naval Invasions. If you have more than 36 divisions keep logistics if not remove it. So for example a 9/1 with support AA, support arty, shovels and signal companies, 9/0 with the same support, etc. As it is, HOI4 forces you to evolve 'backwards,' starting small and growing larger, when you should be able to start large, and if you want, tailor your divisions smaller as the war goes on (for flexibility, for. Adds a decision for everyone to get the (formerly) Japan-exclusive Bicycle-Unit. You can completely ignore the air, not build any planes from the start of the game and still win against the AI. Or 12-6 inf/art with engineers - Heavy Infantry. This is a relatively new feature and Hoi4 doesn't have it yet (and will never get it), while Stellaris was the first. The division designer is a utility located in the recruit & deploy menu of the user interface. This is technically the most efficient for creating factories and much faster. If you don't want a lot of microcontrol then add more artillery. 50th artillery with one camelry division and military police. Still, feel free to adjust the combat width based on starting circumstances and industrial capacity. Mobile units move fast in desert territories, and are good choices. It doesn’t leave much wiggle room, though. Showing 1 - 1 of 1 comments. 2. 7/2 or 14/4 motorized divisions are better for offensive operations since they need (to maintain speed) to use motorized rocket artillery, which has both higher soft attack and breakthrough than regular arty. The difference is the enemy's 70 divisions were comrosed of just a couple of. Hoofin’ It achievement. Either way with Naval Invasion on walking to Paris France was also gone. There's two more benefits to sweeten the deal: 1. Land warfare is performed by divisions, subdivided into Brigades. Cavalry is faster than Camelry and has minisculely better defense and breakthrough while Camelry has more HP, slightly less supply use and terrain boosts at the cost of being more expensive. . Preferably a weak cavalry one. This thread is archived. You need Army Experience to change your template. If you see a unit just hover with the mouse above it and it should show you the approximate composition, like 6-8 infantry battalions, 1-2 AA and 1 AT. Only Compatible With Vanilla For Now. Division Edit Main article: Division. Basic 14/4. Division help in Great War redux mod. 1. 1. Since 480 non-SF battalions are needed to get to the 24 battalion cap, every subsequent increase of 1 SF battalion will need to be accompanied by an increase of 20. Or you could just hover over the manpower icon at the top. theres a focus on the ottomans side i forget the name but its on the way leftYour main assault division should be 6 units of motorized infantry and 6 units of motorized artillery. The terrain of land provinces can affect the movement and combat performance of units, and cause attrition. The amount of HP they add is going to. They lose all their organization when they do this though, try to only do it when you’re far away from the front lines. Just to get a perspective: In WW2 the US fielded 6 marine divisions and 5 airborne divisions. 5x Motorised. New comments cannot be posted and votes cannot be cast. There'll be situations where a 6 cav 1 MP division would suppress all the resistance, but you had to put two 5 cav 1 MP divisions there instead. Is 287 divisions too small? My territory is so huge I can't produce nearly enough garrison divisions but MPs take a long time to train. Divisions form an army together which may be led by a commander. 1. Mechanized divisions are way faster than regular infantry and are therefore good for breakthroughs. -1. 1. Standard “leg infantry” divisions are the most reliable and cost effective divisions you could hope for. It requires WTT IIRC. 6x SPG. Assign the units to an army if you haven't already. Determines how quickly the division can get over land from one place to another on the map ; A division's Max Speed is always restricted to the lowest speed among its units; A division composed of tanks and motorized infantry with a single unit of leg infantry will move at walking speed. B. Balkanize Ethiopia with many small puppets. Legend: desert = "red background with ⛭". 2. . Find below our table of unit names to unit codes conversions for use with console commands in Hearts of Iron IV. You should very rarely use battle order execution, maybe for when you are just sweeping the leftover forces. 4. The easiest way to get units from your puppet is to ask for them nicely. I do agree that the 7-2 is not horrendous, because it still does a terrific job at defending. You most certainly do not need 24 offensive and 24 defensive divisions to beat up Ethiopia. 2. Sort by: Open comment sort options. Make new divisions 1. So I figure the easiest way is to just invade those countries because my current game is going very. Oh thank you, I only have waking the tiger.